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Academic Led Workshops

Academic Led Workshops

We offer a range of workshops specific to our degree courses at Bradford that can be delivered in schools and colleges with students from year 9 upwards.  These workshops are delivered by Academics and offer a fantastic insight into what it is like to study these subjects at University level as well as current information about relevant professions.  The sessions are designed to be interactive and hands on.

Please click the below Faculty links for details about the workshops on offer. 

Faculty of Life Sciences

Pharmacy

Pharmacy Talk and Workshop

It’s an exciting time for the pharmacy profession. The role of the pharmacist is increasingly becoming more clinical with the introduction of new services including pharmacy-led clinics, pharmacist prescribing and preventative and healthy living services such as flu vaccinations, blood pressure checking, and smoking cessation clinics.  This workshop will include a talk about the University Of Bradford’s unique MPharm course designed and informed by employers, educationalists, patient representatives, and our students, to ensure we are educating and training the next generation of pharmacists. Working in groups students will also take part in an interactive activity after the presentation and have the opportunity to test out equipment used in the pharmacy industry.

  • Age Range – Year 12 or Year 13 (we can accommodate mixed groups)
  • Duration – Typically one hour but can be extended to 90 minutes
  • Capacity – Minimum of 10 students and maximum of 30
  • Equipment required from school – Flat teaching space with PowerPoint facilities

Please note our entry requirements for students studying BTEC qualifications are - DDD Applied Science with a minimum four Chemistry units and two Maths units at Distinction. Acceptable only with A-level Chemistry or A-level Biology at grade B.

Faculty of Engineering and Informatics

Computer Science

Hackaballs Workshop

This workshop begins with a short talk on Computing  as a profession and the range of degree courses offered in our Computing Department, as well as covering the current economy demands for Computer Science graduates.  The students then take part in an interactive activity using Raspberry Pis and Hackaballs.  Students will experiment with basic coding principles to program the Hackaballs.  The Hackaballs can produce light, sound, vibration and also respond to being shaken.  Students will be able to see code and follow staff as they demonstrate the functionality and create their own code to drive the Hackaballs.

  • Age Range – Year 9 through to Year 13
  • Duration – Typically one hour but can be extended to 90 minutes
  • Staffing – The University will send one member of staff and one trained student ambassador to deliver this workshop.  It is advised that the school also provide at least one member of staff in the workshop
  • Capacity – Minimum of 5 students and maximum of 20 due to hardware limitations (Groups of 5)
  • Equipment required from school – 10 monitors with HDMI/CGA sockets and power sockets for 10 Raspberry Pis

Game of Life Workshop

This workshop begins with a short talk on Computing  as a profession and the range of degree courses offered in our Computing Department, as well as covering the current economy demands for Computer Science graduates.  Students then take part in an interactive activity using Raspberry Pis whilst running a custom implementation of the Game of Life.  This activity demonstrates the game on the Pis and shows students how the game runs from code.  The exercises involved allow students to experiment and see how their changes affect a simple miniature world based on these rules.

  • Age Range – Year 9 through to Year 13
  • Duration – Typically one hour but can be extended to 90 minutes
  • Staffing – The University will send one member of staff and one trained student ambassador to deliver this workshop.  It is advised that the school also provide at least one member of staff in the workshop
  • Capacity – Minimum of 6 students and maximum of 30 due to hardware limitations (Groups of 3)
  • Equipment required from school – 10 monitors with HDMI/CGA sockets and power sockets for 10 Raspberry Pis

Games Design Workshop

This workshop is an introduction to working in the creative industries, in games design and development. It begins with a brief overview of what we offer as a school within the university, what the industry expects from graduates from our courses. The students will get a brief introduction into the world of gaming and asset creation, showing them some industry standard work from the recent past graduates. Students will then take part in an interactive activity where groups will design a character, then create a world for the individual characters to be a part of. The weird and wackier, the better!

  • Age Range - Year 10 through to final year at college
  • Duration - 50 minutes to an hour, but can be extended to include a QA session if necessary
  • Staffing - The University will send one member of staff to deliver this workshop. It is advised that at least one member of the school staff is available for the entirety of the workshop
  • Capacity - Maximum of 30 students (ideally able to split into 6 groups of 5)
  • Equipment required from the school - A space for a laptop and a HDMI or VGA compatible projector/ smartboard/ large display

Animation Workshop

Ever fancied learning how to animate? Students will get a brief introduction to animation and an overview of what we offer as a school within the University. They will then take part in an interactive activity where they will be able to have fun making a short pixilated film using themselves as characters.

  • Age Range - Year 9 through to Year 13
  • Duration – Typically 1-2 hour
  • Staffing – The University will send one member of staff and one trained student ambassador to deliver this workshop. It is advised that the school also provide at least one member of staff in the workshop
  • Capacity – Minimum of 10 students and maximum of 30 due to hardware limitations
  • Equipment required from school – large enough space to accommodate students, but the ability to use playgrounds, halls, would be ideal.

Faculty of Management and Law

Mock Court Trial

An interactive session, which aims to encourage students to think about points of Law, including causation, prosecution and defence. Based on a real world case our academics will present a criminal law case - during a Sunday League football match one player elbows another and breaks his jaw. The victim has to go to hospital and the other player receives a red card and is sent off. Whilst at hospital the victim’s hospital notes get mixed up and instead of having an operation to fix his jaw, he ends up having a heart bypass and dies on the operating table. Is the other footballer guilty of murder or manslaughter?

Depending on the group's ability, there is a separate linked scenario we can also explore. Which involves the victim's friend seeing the other footballer having a drink and tries to mow him down in his car, the friend misses and accidently kills someone else. The second scenario explores causation in more depth.

Our academic will spend the first 20 minutes setting the scene, the group will then split into two groups of (approx.) 15, one group will be the prosecution and one group will be the defence. The two groups will have 20 minutes to discuss their points and the remaining 20 minutes will be used for the pupils to don a cap and gown and present their points back to the wider group, with the ultimate decision lying with our academic whether the prosecution or the defence won and why.

  • Age range - suitable from year 10 to year 13 - the scenario will be adapted to suit the level of participants
  • Duration - 1hr to 1.5hrs
  • Capacity - Maximum of 30 students
  • Equipment required from school - flat teaching space

*Please contact us to discuss available dates

International Trading Game

An interactive activity, which aims to showcase how international business and trading works through first hand, fast paced experience. To mirror the international trading scene, groups represent countries. Each country starts with imbalanced primary resources, tools, or money. Players learn to trade their surplus for the things they need.

The session is followed up by a discussion of the fundamentals of international trade, and is connected to real world scenarios. This can be adapted to suit the level of the participants.

  • Age Range – Suitable from year 7 through to Year 13, the workshop will be adapted to suit the level of participants
  • Duration – 90 minutes
  • Capacity – Minimum of 10 students and maximum of 40 (ideal group size would be 30 players, with 5 groups of 6)
  • Equipment required from school – Flat teaching space with PowerPoint facilities

Faculty of Health Studies

Please check back soon for further information or contact the team schoolsandcolleges@bradford.ac.uk with specific queries.

Faculty of Social Sciences

Please check back soon for further information or contact the team schoolsandcolleges@bradford.ac.uk with specific queries.