Joshua Gomersall

BA (Hons) Graphics for Games

  • Studied a BTEC in the subject area of game design and game programming
  • Member of the BUGS and VGS gaming societies
  • Received Government funding to develop his third year project further
Photo of Joshua on campus

Why did you choose to study Graphics for Games?

Originally, I was planning on studying computer science or a more programming heavy course, but after speaking with a lot of people from my college that came to Bradford they recommended to try Graphics for Games instead.

The course covers a broader area, you get the programming and the artistic side of things.

What attracted you to the University of Bradford in particular? 

I applied and received offers from different universities. The main difference between them and Bradford was that Bradford graduates got a relevant job or went onto further study.

The facilities were also a big factor, like the motion capture suite. Having access to this means you can use it and put it into your game really fast. This kind of tech wasn't available at the other universities I applied to. 

What has been the best aspect of the course?

For me, it was the final year of the course. In years one and two you are mainly focusing on building up your skills and in the final year there's a lot of group work and a chance for you to work on a big project.

You get to create a team made up of people that have studied programming, animation, modelling and work together to create something. Our team created a game called Irate Pirate, the idea was a result of a brief from a company called Wet Jeans that wanted us to create a Virtual Reality game.

We considered a few different ideas like racing but thought being a pirate, sailing your ship and firing cannons was definitely more fun.

What has been the best aspect of the course

Tell us more about Irate Pirate

Irate Pirate is a first-person VR experience where the player takes on the role of the Pirate Captain, sailing and commanding their robot pirate crew through dangerous waters.

Since graduating we have formed Gebba Games and the project has been funded by the Government so we can develop the game further.

What Government funding have you received?

We're funded by the Tranzfuser scheme, it’s a scheme that looks at university and graduate projects and funds their development. It's designed to help support small gaming projects in the industry and carry them through from prototyping to launch.

The main thing I've learnt is the importance of team work, it's helped me prepare for industry
Gebba Games team logo

What are your plans for the future?

I'm hoping to do an MPhil about the subject of violence in gaming here at Bradford. I've chosen this topic from the perspective of player's choice - does the player have the choice to play the game in a non-violent way?

I want to study this area in my MPhil as I believe people view violent games, and games in general, as a time sink or a waste of time. I want to view games as a form of storytelling and see how the player reacts to the story in the actions they take. Such as, how they complete dialog or interact with others in the game world.

After that, the plan is to stick with Gebba Games, maybe work on more games and try to get more funding to be able to do that. Longer term, I'm thinking about looking for roles at bigger companies or joining a small business where I'll have more influence in decisions.

Were you involved in any clubs or societies?

In my second and third year I was involved with BUGS (Bradford University Gaming Society) and VGS (Video Game Society).

I wanted to join to see what they were like because my friends were already part of them. It can be daunting at first but after a couple of weeks you get to know people more. It’s a good way of meeting people on different courses like Psychology and Engineering - people you wouldn’t have normally met.

Finally, what advice would you give to someone who is thinking of applying?

Be aware of how much work it's going to be and try to put work in outside of your course time, this will help you develop.

If you're struggling, speak to staff members to check that you're on the right track. For me, having them there has been a big help.

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